Written by G. T. Hushion. Posted in Exploring Random

"You can't calculate probabilities with just algebra. The geometry must be taken into account."

Comte George Buffon, Essay on Moral Arithmetic



Wheels and circles and games have four poles and no memory. Relative to gravity, they only exist as algebra in our perceptions.

Diameters (or "pi-angles") have three poles. They do not need a memory. Relative to gravity, they have a gravitationally real structure of geometric probability.

These random matters concern the different geometric realities between the two fundamental dimensions: gravity's straight line pull on the diameter dimension (or “length”) of a circle or game or field ...and life's perception of a relative cross-diameter dimension (relative “width”).

The fundamental dimensions appear equal ...but it is only an appearance. A circle or any other "shape" appears to have two dimensions of length and width. However, gravity doesn't recognize "shapes." Relative to gravity, the "shape" of a circle or game or field is only an appearance unique to life's perceptions.

When an apparent multidimensional object is measured randomly with the geometric finesse in "action at a distance," there is, statistically, a fundamental dimensional change.

By the proof of the original Needle, only one dimension is physically real and rotating. It is the diameter or, more accurately, a "pi-angle."

The problem for the world of contemporary science is not that science has yet to discover and solve the difficult complexities of the universe and its dimensions. The problem is that we are the problem. We and our perceptions and experiments and measurements are the greatest complexity. The real problem is threshold: how to eliminate ourselves and our perceptions from our experiments.

The solution is the methodology of the geometric finesse. The mechanics of the finesse are exactly like the mechanics of the common finesse in the card game of Bridge. The geometric finesse is the heart of "action at a distance." This methodology statistically changes the apparent "shape" of whatever it is used to randomly measure. It statistically expresses the geometry of a diameter rather than the algebra of a circle or wheel or game or list or any other "shape."

As also discussed below, experimenting with gravity and the geometric finesse could, until fairly recently, get the user excommunicated. Only four centuries ago, Giordano Bruno was burned at the stake for supporting the ideas and gravitational theories of Copernicus. The church suppressed the concept of "action at a distance." After Newton used the methodology to predict the random orbits of comets, the Vatican banned his books.

Traditional random theory accurately states the “wheel has no memory.” However, it is only accurate because, relative to randomness and gravity, “wheels” and other “shapes” do not gravitationally exist in the first instance of randomness. They only exist statistically relative to life’s perceptions and random measurements. This was the proof, by deduction and inference, of the original Needle.

The unit of measurement of the original Needle is its length. It is the universal random average: relative 1/4 pi, relative to the diameter.

Relative to the randomness of gravity, only a diameter dimension is physically real. More accurately, its reality is found as probability. By the mathematical proof of the original Needle, gravity expresses its geometric probability through the single dimension of a diameter.

Through the original Needle, gravity randomly values itself: "1."

Simultaneously, the deductions and inferences of the original Needle randomly value the relative cross-diameter dimension as just relative pi in rotation ...just a mathematical average ...just a perception expressed by the algebraic possibilities of a circle or "game" ...or pi.

In the first instance, the net pull of gravity is on, and/or along or from, an object’s diameter.

When a field or circle or object or game is randomly measured ...all that are physically “rotating” in the first instance, relative to the random event, are the geometric probability poles of the object’s diameter. This was a deduction of the original Needle. The proof came with the original Needle's extension with "action at a distance." 

The original Needle used relative 1/4 pi to prove that, relative to a "game" or circle, "pi" was just an algebraic expression of relative 1/4 pi multiplied by 4 ...and so was a circle ...and so too was a "wheel" or "game" or any other randomly measured field.

The deeper geometric significance of pi is found in its prominence as the COR of a rotating diameter (any random table game or other randomly measured field). The threshold significance of pi is that it has a dual nature depending on how and whether its random nature as the COR is counted.

A series of random measurements will statistically display a circle or "wheel" if each random outcome (which automatically includes the COR) is counted or measured or predicted. This is traditional random theory. This is Monte Carlo methodology. The COR is simply "counted," or allowed to averagely randomly appear twice in a series of four random measurements: once for each end pole. This gives the random statistical appearance of four Cardinal poles (NSEW). This is how a 3 pole diameter of geometric probability statistically appears as the quadrature of a 4 pole circle. This is the proof of the original Needle (without an extension with "action at a distance"). This is the foundation of traditional random theory ...without the dynamic of relative 1/4 pi, relative to the diameter.

The result of the geometric finesse is paradoxical and defies all traditional random theory. The COR statistically displays itself, by default, as a diameter pole. This can only occur if the COR (or the second random event in a series of three) is finessed through and not counted or measured! Otherwise, the COR ...and pi ...appear as two poles and as a circle. Why...?

...For the reason that by taking four measurements (quadrature) on a three pole diameter, the COR necessarily averagely appears twice. Geometrically, that gives the statistical appearance of four equal poles: South, COR, North, COR. That gives the statistical appearance of an unpredictable circle of four equal poles. South, West, North and East.

The simple finesse methodology eliminates the "middle" of three random measurements or cards played. This eliminates the algebraic dual nature of the COR. The dual nature is that the COR is .50 diameter ...while simultaneously is both 1/4 pi, 1/2 pi and pi (depending on perception and how it is measured) relative to the cross diameter. Getting rid of a randomly measured object's COR is the geometric finesse methodology of "action at a distance."

Diameters do not need a memory. Geometrically, when measured randomly with the gravity bet (or the "action at a distance" of Boskovic's methodology for predicting the orbits of comets ...or the "action at a distance" of the Quantum sciences for predicting random particle spin) ...all randomly measured diameters statistically display a gravitational structure of three probability poles: one end, the Center of Rotation (as a single pole since it is finessed through), the "other end."

In the first instance, physically, relative to the random measurement itself, with all series of random measurements that are made with the methodology of a geometric finesse, the statistical proof appears clear. All that is rotating in a series of random measurements is the geometric probability of a single dimension. It is a diameter or "pi-angle" of three poles ...not the algebraic possibilities of a circle or wheel with two dimensions and four poles.

In the first instance of randomness, relative to randomness and/or gravity, every random roulette ball, and every turn of a randomly shuffled card, are random geometric events on a diameter... whether of a circle or suit.

Geometrically, the algebra and traditional "odds" of a "wheel" or "circle" is the "game." It is a far distant second rate random event compared to the random geometric probability of the diameter.

The geometry of a diameter doesn't need a memory. It has a gravitationally real structure of a single dimension and three poles.

Inherent in a diameter's random geometry is the simple, fundamental, flat-bet advantage of .16666 . In a series of three random events, it is the difference between the third event being a pi-angle pole of geometric probability on a diameter of three poles ...but appearing through our traditional measurements and traditional random theory and in our perceptions a Cardinal pole on a circle of four Cardinal poles.

In short, the geometric finesse delivers the third pole on a diameter of three poles ...which traditional random theory expects and "pays off" as the 4th Cardinal pole on a wheel or circle or “game” of 4 Cardinal poles.

The difference is factored by the possibility of two directions. That is: 2 (.33333 - .25) = .16666.... .

A “wheel” only exists relative to a “game.” Wheels have no memory because, when measured randomly, they simply do not gravitationally exist. They only "exist" in the measurements of our perceptions

Gravitationally, relative to the geometry of randomness (as opposed to relative to the algebra of a “game” or “wheel”) all the real random geometric gaming action --the geometric action with the flat-bet advantage-- is on the three poles of a field or game object’s relative diameter!

Diameters do not need a memory. Relative to the underlying random gravitational events of roulette or any other randomly measured game or field, all that is gravitationally rotating in the first instance is the straight line, single dimension, 3-pole geometric probability structure of the wheel or field or game’s diameter!

The gravity bet succeeds because the three pole geometric structure of the prediction or bet matches the three pole geometric structure of that which is being predicted or bet.

In every case, that structure is not a round circle. It is the straight line of a diameter or "pi-angle."