The registration is now open and the Pi-odds Roulette Study is there with all 21 sessions available. The guide to special characters indicating which pockets of the relative pi-angle pole were successful is found at the top of Session One.

The material appears "down and dirty" and rough and ready, but the substance is all there. It will take a few more days to smooth it out. There are already several suggestions as to how to reformat and I will consider all of them, but would like to get more feedback from more people before proceeding (especially since I am still in an early learning stage as to administaing the site).

Until then, I'll continue using this blog to slog on.

The Study is, as mentioned throughout the site, a study of averages. Ultimately, we will extract the deeper geometry that is simmering beneath the surface's.

For the next several days, please review the core of the material. The upper case characters may be used to identify where in the relative pi-angle pole the Coriolis is directing the Centrifugal force.

Keep in mind that when the finesse methodology of "action at a distance" is used, the ball did not land on a circle of 38 pockets ...it landed on the end of gravity's straight line of geometric probability.

The natural next question is the same question Einstein asked when he challenged the identical methodology of "action at a distance" in his EPR: what about everything else?

What about the other numbers that are finessed through?

The answer is the same philosophy that brings as back into the present confrontation with randomness. The "other pockets "and/or "everything else that isn't geometric probability" is (including our perception of a "game" ... relative to the randomness of gravity ...just a perception of so much relative pi in rotation.

To get to this mathematical point, it is only necessary to unblock one's mind and make the psychological leap that, relative to the randomness of gravity, we and our perceptions and "games" are the pi that is finessed through.

The original Needle randomly proved a circular game was just a series of events of relative 1/4 pi in rotation. When the original Needle is extended with "action at a distance," the meaninglessly relative diameter pole of 1/4 pi is meaningfully changed to relative 1/6 pi. The flat bet advantage is the difference. That is 1/4 pi - 1/6 pi = 1/12 pi. When this is made relative back to life's perceptions and two random directions are factored, the .16666 flat bet advantage appears. That is: 1/12 pi / 1/14 pi = .33333 . This divided by 2 directions = .16666 .

This phenomenon is only found on a roulette wheel (with a dealer's random release) at each third event.

That is: let the first ball land anywhere. Let the second ball land anywhere. Predict the third ball to be the relative pi-angle pole, relative to the first ball.

The pi-odds study overlaps each successive spin. The second ball of the first series of three becomes the first ball of the second series of three. In the third series of three, the third ball of the first series becomes the first ball of the third series. In the fourth series of three, the third ball of the second series becomes the first ball of the fourth series. In the fifth series of three, the third ball of the third series becomes the first ball of the fifth series ...etc..

The pi-odds study only scratches the surface. Since each random event is simultaneously a pi-angle base ...and a Center of Rotation ...and a relative pi-angle pole ...Einstein's question requires a deeper answer than merely relative pi in rotation. While that answer (and the flat bet advantage it inevitably leads to) will do relative to the game we perceive ...it invites and deserves a far more sophisticated answer (that will come with a significantly higher flat bet advantage).

Finder that deeper nature nature is the initial goal of this site. We can then ease into an examination of the pi-angle base ...then beyond into cards and random number generators.

I need to stress again that the intent of the site is not to "bring down the house." Rather it is to explore the geometric nature of randomness. Gaming is used for the perfect randomness it offers. Traditional game theory is also fairly challenged by its use by Simon Laplace in his "debate" with Boskovic wherein he claimed the randomness of gaming could predict the randomness of the universe.

There appears to be ways and means, within the algorithms of traditional random game theory, to protect against assault by the gravity bet. While the gaming industry could never have evolved if Laplace had been a straight shooter ...it is here now ...and has been for two centuries ...and hires a lot of people. Since the gaming industry also bills itself as an entertainment industry, it will only require relatively minor adjustments to its idea of randomness. To that end, this site is also intended to develop those algorithms to preserve the gaming industry and the millions of jobs it provides.

In the meantime, registrants are encouraged to start becoming familiar with the Pi-odds Roulette Study. It appears to hold the grail and the future.